![]() NOTE: We are currently still looking for active editors for this wiki. Any contributions will be greatly appreciated! Alternatively, head out to our Community page to read more about our to-do list. Any inquiries, reports, and others should be directed to them.įeel free to contribute to this wiki! You can immediately start editing by clicking the Add new page or EDIT button. We are NOT affiliated with Pillow Castle or any of its members. Keep in mind that this is an unofficial wiki, which means that it is maintained by the players. You can also file a report by leaving a message to an Admin! However, the wiki staff will always keep an eye and can reverse edits that are made in bad faith. Due to this nature, some information on this wiki may not be 100% accurate. We are a collaborative community website that anyone, including you, can build and expand. ![]() After the wiki had become dormant for more than a year, this wiki was later adopted by SimpleXtra on 17 February 2022. This wiki was originally founded by Minemaker0430 on 1 January 2020. However, you can rest assured as these information are hidden by default and can be expanded if you wish. Please beware that some information on this wiki contains spoiler information. Trebuie s selectai localitatea mai jos i s facei click pe butonul Mai departe. Cubism also has this trait.Superliminal Wiki is a community that aims to document and preserve information on Superliminal, a 2019 puzzle game made by Pillow Castle. Accesul se face în baza CNP-ului i a codului unic de acces de pe buletinul de analize medicale. This level is also the only level where the player does not spawn near a bed.The other levels with this trait are Labyrinth, Whitespace, and Retrospect. This level is one of the few levels that does not end with an elevator.The only exception is the Constellation Room, as it is not present in this level.This is the only level where almost every types of collectible can only be found once.Walk through the hallway and fall into a bed. Keep walking and there will be a dark hallway that leads to an exit door to some “clouds”.Enlarge it to be big enough to knock down the walls. ![]() Peek through the holes in the surrounding walls and grab any grabbable item (either cheese or exit sign). However, the door is blocked off by a brick wall. In the next room, there will be a pressure plate and a door.Then, place it on top of the two pressure plates to activate both doors. Grab the sign on top of the door and enlarge it. Follow the exit sign and there will be a gigantic room with two pressure plates.Adjust the perspective carefully so that the box looks like it is exactly on top of the pressure plate. The pressure plate is on another room with a broken glass. Grab the box and go near the broken glass. Grab the box from the broken vent and shrink the box until it is tiny. Next, there is a room with broken glass and a box underneath a broken vent.Place the box on top of the tiny pressure plate and go inside the door. Look for a tiny hole on the wall near the door. In the next room, there will be a huge box.Grab the cheese and enlarge it until the cheese is the size of a ramp that could reach the doorway. There will be a table with a block of cheese and a sign showing how to rotate an item while grabbing it. In the next room, the doorway is very high up on the wall.Angle the perspective correctly so that the chess piece will be exactly on the pressure plate when dropped. Grab the chess piece from a small window on the left and go to the opposite window with it.Resize it using the forced perspective mechanic to use it as a stepping stone to get to the next doorway. Inside the next room, grab the box from the previous room.Grab and place the chess piece on the pressure plate and go through the door. Stand on top of the yellow pressure plate to open the door and there will be a box on a table.Using the items on the room, climb and go into the doorway and through the hallway. ![]() While looking at a stack of boxes, move the upper box to reveal a doorway.The patient will be greeted by the Standard Orientation Protocol who talks about I-LIDS (Interactive-Lucid Induction Dream State). Grab the chess piece and drop it while looking at the ground, the chess piece will decreases in size. Through the hallway, keep walking through the sets of doors until there is a giant rook. One of the walls will suddenly disappear and lead into a hallway.Look behind and there will be a Terms of Service paper on a table.However, on a controller, the signs will show joystick controls. On a computer, the signs will show a keyboard (WASD) and mouse controls. The signs will vary depending on the device where the game is played. Induction begins differently compared to every other levels as all the patient can see at first is a sign with the controls of the game on. The spawn location in Induction, showing controls used on a computer
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |